Classic
The core breakout experience: 60 levels in 5 worlds of 12 levels each, every world ending in a boss. World 1 is free; the one-time purchase unlocks worlds 2–5 and Endless mode.
Retro Arcade Reloaded.
A retro-futuristic breakout game with 60 levels across 5 worlds, boss fights and roguelite upgrades, in Classic and Coop modes. World 1 and the complete Coop mode are free; a one-time purchase unlocks the rest. No ads, no tracking. Coming soon to the App Store.
Classic and Coop · 60 levels · 5 worlds · iPhone and iPad
60 levels across 5 worlds — play them in Classic or Coop.
The core breakout experience: 60 levels in 5 worlds of 12 levels each, every world ending in a boss. World 1 is free; the one-time purchase unlocks worlds 2–5 and Endless mode.
Two paddles, top and bottom. The complete Coop mode is free, including worlds 2–5.
Five worlds of 12 levels each. Every world ends with a boss that has its own attack patterns.
Levels 1–12, boss at level 12. A neon-lit digital metropolis.
Boss: GRID WARDEN
Levels 13–24, boss at level 24. The void of space, with chain reactions rippling through stellar defense grids.
Boss: VOID SENTINEL
Levels 25–36, boss at level 36. Everything burns here — explosive blocks chain-ignite in the heat.
Boss: MAGMA TYRANT
Levels 37–48, boss at level 48. A frozen wasteland where time seems to slow.
Boss: GLACIER KEEPER
Levels 49–60, boss at level 60. The core of the digital fortress.
Boss: CORE OVERSEERWhat's in the game, what's free and what the purchase unlocks.
World 1 (levels 1–12) and the complete Coop mode, including worlds 2–5, are free. A one-time purchase — no subscription — unlocks worlds 2–5 in Classic, Endless mode, the level editor, the Weekly Challenge and starting from a world you've reached.
Each world ends with a boss, at levels 12, 24, 36, 48 and 60: GRID WARDEN, VOID SENTINEL, MAGMA TYRANT, GLACIER KEEPER and CORE OVERSEER — each with its own attack patterns.
After every level, pick one of three cards with rarity tiers. Every four levels you also get a perk card: 8 perks, up to tier III, lasting for the whole run.
A Daily Challenge, plus a Weekly Challenge with a fixed seed.
Build your own levels in the level editor — included with the purchase.
Achievements and a leaderboard.
Gems and a shop for purely cosmetic items such as ball trails and colors.
The game itself collects no data and works offline. When you buy, the store and RevenueCat process an anonymous, randomly generated identifier and the store's purchase receipt — no name, no email, no game data.
Neon Cascade is coming to the App Store. Leave your email and we'll let you know at launch. One message, nothing else.
One email at launch, nothing else. No newsletter, no third party.
Neon Cascade is coming as an app for the Apple App Store. Sign up above and we'll email you once it launches.
iPhone and iPad, with iOS 15.0 or later.
Classic and Coop.
60 levels in 5 worlds of 12 levels each. Every world ends with a boss, at levels 12, 24, 36, 48 and 60.
World 1 (levels 1–12) and the complete Coop mode, including worlds 2–5, are free. The one-time purchase unlocks worlds 2–5 in Classic, Endless mode, the level editor, the Weekly Challenge and starting from a world you've reached.
A one-time purchase. There is no subscription.
Gems and the shop are purely cosmetic — for example ball trails and colors.
The game itself collects no data: no analytics or tracking SDKs, no accounts, no ads, nothing is downloaded while you play, and your progress stays on your device. When you buy, the store and RevenueCat process an anonymous, randomly generated identifier and the store's purchase receipt — no name, no email, no game data. Details are in our privacy policy.
No — the game runs offline.
No — it's original IP. All code, design, and art are original to this project, not a copy of Arkanoid or any other protected title.
Neon Cascade is coming soon to the App Store. Get notified the moment it's live.
Get notified at launchClassic and Coop · 60 levels · 5 worlds · iPhone and iPad